Zink does support some OpenGL 4.6 extensions on Mesa Git already but items like the SPIR-V extensions and others are left to be resolved. The newest code has Zink now providing OpenGL 4.5 over Vulkan. So even though OpenGL 4.3 was just crossed off this week, OpenGL 4.4 and 4.5 both saw their necessary support patches land today. ![]() ![]() Now though Mike Blumenkrantz has been on quite a spree working under contract for Valve and getting this material straightened out and suitable for upstreaming. Well, as of a few minutes ago Zink now is advertising OpenGL 4.5 support for this graphics API layer built atop Vulkan.Īs noted previously there have been experimental patches going back months bringing Zink to OpenGL 4.5/4.6 albeit various hacks and improvements were needed before upstreaming. ![]() It was just yesterday we were talking about Zink achieving OpenGL 4.3 support and wondering if OpenGL 4.4 or potentially even 4.5 could be buttoned up in time for Mesa 21.1.
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